Looney Tunes: World of Mayhem Ends October 15 After 2,863 Days: A Worldwide Closure With No Refund Committed
Looney Tunes: World of Mayhem goes offline on October 15, 2026, and because it has always been one worldwide build, that date closes it everywhere at once. There is no regional variant, no second operator in any territory and no version that keeps running afterwards. The game shipped in 35 languages, and every one of them stops on the same day.
Scopely published the notice on July 15, 2026, which makes the notice period 92 days. The schedule is genuinely solid: the same four dates appear on three separate official surfaces, the blog post, an eleven-question Help Center sunset FAQ, and the notice text pasted into both store descriptions. In-app purchases end August 16 inclusive, social channels go dark the same day, and the listings come down on August 23.
The part no coverage has touched is the money. The word "refund" appears zero times in the announcement and zero times in the sunset FAQ, both of which were read end to end on August 1. Scopely committed to exactly two things, and neither of them is your balance.
The schedule, and the three surfaces that carry it
| Date | Event | Tier |
|---|---|---|
| December 13, 2018 | Worldwide launch on iOS and Android. 1 million downloads on day one | T1 / T2 |
| April 19, 2023 | Developer Aquiris becomes Epic Games Brasil | T2 |
| June 5, 2026 | Last gameplay feature: Bulk Rank-Up and Bulk Tune-Up | T1 |
| June 17, 2026 | Last character drop: Season 55 New Toons | T1 |
| July 9, 2026 | Last ordinary blog post: Season 55 Cosmic Campaign | T1 |
| July 15, 2026 (Wed) | Shutdown announced. 28-day farewell giveaway calendar begins | T1 |
| July 16, 2026 | Free Toon Pieces for newly released Toons in the Store | T1 |
| August 11, 2026 | Giveaway calendar ends, day 28 | T1, derived |
| August 16, 2026 (Sun) | In-app purchases end, inclusive. Social channels disabled | T1 |
| August 23, 2026 (Sun) | Removed from the App Store and Google Play | T1 |
| October 15, 2026 (Thu) | Servers off. Game and account unavailable. Player Support ends | T1 |
No clock time appears anywhere in that schedule. Neither the blog post nor the FAQ names an hour or a timezone for October 15, so the last playable moment is unspecified rather than midnight.
One phrasing detail decides whether the 16th counts. Scopely's wording is "until August 16th included," so August 16 is a full purchasing day and the shutter comes down at the end of it. The delisting is worded the other way, "no longer be available for download on app stores from August 23rd," which puts the 23rd on the far side of the line.
Both listings were still live on August 1, 22 days out. Google Play shows 10M+ downloads, 356K reviews and 4.1 stars, last updated July 22, 2026; the US App Store is serving version 66.0.0.
<!-- image: Google Play listing for Looney Tunes World of Mayhem as of August 1, 2026, showing 10M+ downloads, 4.1 stars and the shutdown notice pasted into the description. Capture before the August 23 delisting removes it. -->Scopely committed to two things, and a refund is not one of them
Here is the whole of it, verbatim:
"You will be able to make in-app purchases until August 16th included, and continue playing the game and contacting support until October 15th included."
Purchases off on one date. Play and support on until another. No refund, no credit, no conversion, no goodwill grant, no transfer of value into another Scopely title. This is not an unannounced policy waiting to arrive: it is an eleven-question support document about a shutdown in which not one question concerns money.
That absence is legal, and it is worth understanding why. When Jump+ Jumble Rush announced its own September 17 closure the same week, Bandai Namco scheduled a refund of unused paid currency because Article 20, Paragraph 1 of Japan's Payment Services Act obliges an issuer of a prepaid payment instrument to return unused balances on termination. The obligation sits outside the publisher and the publisher does not get to decline it.
No US or EU statute imposes that duty on a Scopely closure, and Scopely did not volunteer one. Refunds through Apple or Google remain possible, but those are platform discretion applied case by case, and nothing about them is an operator commitment. Do not read a store's goodwill as part of this schedule.
<!-- image: Scopely Help Center sunset FAQ for Looney Tunes World of Mayhem, showing all eleven questions and the absence of any refund entry. Source: scopely.helpshift.com, last updated July 16, 2026. No rights-cleared capture yet. -->There is also a live error in circulation on the adjacent question. GameSpot tells readers they "can continue to spend any in-game currency until August 16," which inverts the announcement: August 16 is the cutoff for buying, and the game stays playable for another 60 days after it. What Scopely never says, in either document, is what happens to a balance already sitting in the account after the 16th. The FAQ confirms the account and progress stay accessible and playable to October 15, which points one way, but the operator has not written it down. Treat held currency as unaddressed, and do not plan around either answer.
Nothing transfers, and nothing is archived
The FAQ is unusually direct on this, and nobody has quoted it:
"Will I be able to transfer my progress to another game?" "No, progress in Looney Tunes: World of Mayhem cannot be transferred to another title."
And on the account itself: "Your account and progress will remain accessible until October 15, 2026. After that date, the game and your account will no longer be available."
There is no offline mode, no single-player build, no archive, no export and no preservation commitment anywhere in the notice, the FAQ or any coverage at any tier. That is not a soft "not yet announced." Nothing in either document contemplates one.
On player data the FAQ commits to nothing in either direction and points at the Privacy Policy: "For any information regarding how we process your data, please visit our Privacy Policy." Neither deletion nor retention has been stated, so neither belongs in an answer.
92 days of notice, 28 days of content
The arithmetic is the most revealing thing in the announcement. Scopely gave 92 days and kept the till open for 32 of them. The servers then run 60 days past the last sale, which is the opposite shape from the Jump+ closure, where paid-currency sales stopped on day zero of the notice and the game ran on for eight weeks with a fixed balance.
The farewell programme is shorter than the notice by a wide margin. The giveaway calendar runs 28 days from July 15, handing out toons, WB Charms and other resources on a daily login. That figure appears only in the Help Center FAQ and in no coverage anywhere. Free Toon Pieces for newly released Toons arrived in the Store on July 16, alongside the regular weekly events.
Count forward and the calendar's last day is August 11. Shutdown is October 15. That leaves 65 days with nothing announced at all: no final event, no farewell campaign, no last banner, no send-off. The giveaways end five days before the purchases do.
<!-- image: in-game 28-day farewell giveaway calendar, showing the daily-login claim track that runs July 15 to August 11, 2026. Source: in-game capture, not yet taken. -->Aquiris Game Studio built it, not Scopely
Every English page currently ranking on this closure credits Scopely as the developer, GameSpot going as far as "developed by juggernaut Scopely." It is wrong. Aquiris Game Studio, of Porto Alegre, Brazil, developed the game. Scopely published it. Warner Bros. Interactive Entertainment licensed it, and the App Store copyright line still reads © Warner Bros. Entertainment Inc. 2018.
The evidence is sitting in the install on your phone. The Android package name is com.aqupepgames.projectpepe: "aqu" for Aquiris, projectpepe the production codename it was built under. Aquiris's own press kit lists the title with a release date of 13 de dezembro de 2018.
One honest complication belongs here. Aquiris was acquired by Epic Games on April 19, 2023 and became Epic Games Brasil. Who has handled World of Mayhem's development in the three years since has never been publicly stated by anyone, so no post-2023 developer is named in this piece.
What the game was
<!-- image: turn-based squad combat still. The official YouTube channel was deleted on or before August 23, 2026 and no licensed still survives; a press-kit capture would need Scopely or Warner Bros. clearance. -->A turn-based squad RPG with a PvP arena, alliance wars and a town-building layer over the top, launched with 70+ playable characters running from Bugs Bunny and Daffy Duck to Wile E. Coyote, Witch Hazel and Duck Dodgers. Scopely's own word for its players is Toonsters, and it uses it twice in the farewell post.
It launched December 13, 2018 and took a million downloads on day one. From that date to October 15, 2026 is 2,863 days: 7 years, 10 months and 2 days. It closes 59 days short of its eighth anniversary, which is the detail the headlines calling it a seven-year run miss in one direction and the ones calling it eight miss in the other.
The install base was never a US product. AppMagic's split puts the United States at 19% of installs, followed by Brazil 10%, Mexico 8% and Russia 6%: four countries on three continents in the top four markets, served by one build.
$106 million, and a five-year slide
<!-- image: one of the channel's character spots. Channel deleted by August 23, 2026; no licensed still survives. -->Scopely has published no revenue figure and no download figure, then or now. Everything in this section is third-party estimate, from AppMagic as reported by mobilegamer.biz, and should be read as an order of magnitude rather than an operator number.
On those estimates the game took over $106 million in lifetime in-app purchases across just over 41 million downloads, with the US supplying 62% of the revenue from 19% of the installs. Revenue peaked and began declining in August 2021 and has fallen month over month ever since. By January 2026 it was running at roughly $350,000 per month.
That curve is the only quantified answer available to "why now," and it lines up with the reason Scopely gives in the FAQ: "Like all games, Looney Tunes: World of Mayhem has a lifecycle, and we've reached the point where we're no longer able to continue supporting it the way our players deserve." The blog frames the decision as taken "after a great deal of thought."
<!-- image: chart of Looney Tunes World of Mayhem monthly IAP revenue, from the August 2021 peak through the decline to roughly $350k per month in January 2026. Source label: AppMagic figures via mobilegamer.biz. Not yet produced. -->The channel went quiet in January, and the blog went quiet in July
<!-- image: Assistant Manager Porky, the channel's final upload of January 9, 2026. The channel and the video were deleted by August 23, 2026. -->Update, August 23, 2026. The channel is now gone, not just quiet. The four videos this article cited, Assistant Manager Porky included, return a 404 from YouTube, and an App Store search for the game returns no result. The Wayback Machine's last capture of the Google Play listing is timestamped 00:47 UTC on August 23. The delisting happened on the day Scopely printed, and the YouTube channel was removed with it, which the sunset notice never mentioned.
The last gameplay feature to ship was Bulk Rank-Up and Bulk Tune-Up on June 5, 2026. The last character drop was Season 55 New Toons on June 17. The last ordinary blog post, Season 55 Cosmic Campaign, went up July 9, six days before the notice.
Since then, nothing. The July 15 announcement is still the newest post on the official blog as of August 1, seventeen days later, with the sitemap carrying no entry after it. The official YouTube channel's most recent upload is Assistant Manager Porky, January 9, 2026. No farewell video was made, and there is no sign one is coming.
Three things that would move this page
A statement on held currency. Scopely has committed to selling until August 16 and running until October 15 and has said nothing about a balance in between. One sentence in the FAQ would settle whether the last 60 days are playable with what you already own.
A shutdown clock time. October 15 has no hour and no timezone attached on any of the three official surfaces. Until one is published, players in the eastern half of the world cannot tell whether their last day is the 15th or the 14th.
Anything at all between August 11 and October 15. The giveaway calendar ends on day 28 and the schedule after it is empty. If a final event, a currency giveaway or a farewell login track is added, it will appear on a blog that has not posted since the announcement.
FAQ
When does Looney Tunes World of Mayhem shut down? October 15, 2026, a Thursday. No clock time or timezone has been published, so the exact final hour is unknown.
Will I get a refund for money I spent? Nothing has been committed. The word "refund" does not appear once in Scopely's announcement or in its eleven-question sunset FAQ. Scopely's only commitments are purchases through August 16 and play plus support through October 15. A refund through Apple or Google may still be possible, but that is platform discretion, not part of the shutdown.
Why did the Jump+ game refund players and this one does not? Japan's Payment Services Act, Article 20(1), requires an issuer of prepaid payment instruments to refund unused balances when it terminates the service, which is why Bandai Namco scheduled a refund notice for its own September 17 closure. There is no US or EU equivalent binding a Scopely shutdown.
Can I transfer my progress to another game? No. The FAQ answers this directly: "progress in Looney Tunes: World of Mayhem cannot be transferred to another title."
Can I still buy anything? Until August 16, 2026 inclusive. Scopely's wording is "until August 16th included," so the 16th itself is still a purchasing day. Social channels are disabled on the same date.
Can I still spend the currency I already own after August 16? Unclear, and this is the question the coverage has muddled. August 16 ends buying, not playing: the game runs to October 15 and the FAQ says your account and progress stay accessible until then. Scopely has never addressed held balances in writing, so do not count on them lasting and do not assume they vanish.
When is the game removed from the App Store and Google Play? August 23, 2026. Both listings were still live on August 1 and were gone by August 23, as scheduled. Reinstalling is no longer possible, so anyone still playing should keep the app installed through October 15.
Is this shutdown global or region-specific? Global. There has only ever been one worldwide build, shipped in 35 languages, with no regional variant and no separate operator anywhere. No territory keeps playing after October 15.
Will there be an offline version or an archive? No. No offline mode, single-player build, archive, export or preservation commitment appears in the notice, the FAQ or any coverage.
What happens to my account and my data? The account is accessible until October 15, 2026 and unavailable after it. On data handling the FAQ commits to nothing and points to the Privacy Policy, so neither deletion nor retention can be stated as fact.
How long did the game run? 2,863 days. It launched December 13, 2018 and closes October 15, 2026: 7 years, 10 months and 2 days, ending 59 days short of its eighth anniversary.
Who made Looney Tunes World of Mayhem?
Aquiris Game Studio, in Porto Alegre, developed it; Scopely published it; Warner Bros. Interactive Entertainment licensed it. The Android package name, com.aqupepgames.projectpepe, still carries the Aquiris codename. Aquiris became Epic Games Brasil in April 2023, and no developer has been named publicly since.
Why is it shutting down? The reason given in the FAQ is lifecycle: "we're no longer able to continue supporting it the way our players deserve." Third-party estimates put revenue in decline every month since August 2021 and at roughly $350,000 per month by January 2026.
What is left to claim before it closes? A 28-day daily-login giveaway calendar of toons, WB Charms and resources that started July 15 and ends August 11, plus free Toon Pieces for newly released Toons in the Store from July 16. Nothing has been announced for the 65 days between August 11 and shutdown.
